Made in 2 weeks for the LowRezJam.

The map is divided into multiple 64X64 sectors.

To win you have to find the coordinate of the main station.  

You can land on planets if you're not too fast. After landing you can explore the planet , find fuel for your ship and coordinates pointing to another planet.

Optional theme followed: Gravity is your enemy

//CONTROL//

WASD to move arround in space.

A/S for left and right on a planet.

W for jumping on a planet.

Hold W to use the JetPack when you get it.

Press S in the air while having the GravBoots to do a ground pound.

When you have the GravBoots you can no longer die from falling.


//CREDIT//

Dev&Art/Herweins.

Music/Impact:https://www.youtube.com/channel/UCDuWBT_2WPB1j7rIpYohAkQ

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorHerweins
GenrePlatformer, Adventure
Made withConstruct
Tags1-bit, 2D, Pixel Art, Space

Development log

Comments

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This game offers such an absorbing gameplay experience! I'd add some sort of more in-depth tutorial to prevent people from giving up before understanding the game.

I think the font is not appropriate for your UI since the coordinates are super important to the game play, especially because you used 0 and 8 for the coordinates, and it can be tough to differentiate between the two numbers. Personally, I like using the fonts created by Void for smaller resolutions :)

Overall, this is an awesome game and I'd surely go back to play more if more content is added.

I love your 1-bit style, keep it up <3

(+1)

Such a nice comment thank you, I'm really glad some people could enjoy it despite the confusion. ^^

I'll look into it for the font thank you for the advice!

The feel of this game is great, the animations, the sound, and everything else just fit so well, but the game itself is very confusing hard to understand, especially the map and finding the planet. If you balance that out properly then definitely it would be super fun to play with the current feel. 

(+1)

Thank you for your comment, I just finished simplifying the UI and notes. Do you think that a minimap would help the player? Also can you please tell me what are the confusing parts so I can try to fix this problem, many thanks!

That sounds great! Yeah, minimap would help a bit to understand the player's movement and to determine the target. The most confusing part was when the player was moving away from the camera frustum, then is it actually going to a different space or just coming back to the same space from the other side? 

(+1)

Well it's just the out of the bound part of the game, I thought that putting a limitation of movement in space would kinda break the experience,  since and you could just simply restart when you're out of fuel I thought it was okay for the player to visit what's after the border. And I had to put a border in some shape of form so yeah. The map is actually 25 sectors big. But I'll keep that in mind for the post jam version, same thing for the minimap ^^ Thank you for playing!

Yeah Cool.