Because of exams. I couldnt finish my game in time sadly. So here is a messy try at a game.

Here was the main ideas for the game: You are kidnapped by an organisation that forces you to play rock paper scissor competition with a bunch of AIs, to win you need to identify the logic behind the IA choices. (Only pick rocks/pick rock the next round after you pick scissors...).

The only rule is no cheating. You will win money each round that you can use "without cheating" to increase your health/time allowed, watch replay of past match of the IA, or "with cheating" by buying hints about your next opponent, or even hacks that breaks the IA for a few rounds.

The first duels were supposed to be very easy with predictable behaviours(picks only rock, pick in a circular pattern,picks the last choice you took),

the middle duels were supposed to be tough to beat without hints(If you play the same thing twice it will react in a way that wins if you do it again else it will take a choice randomly),

and the last ones could be next to impossible without cheating (will take the winning move if you take less than 10 seconds to pick/will act as if he is playing against the win-stay, lose-shift strategy: https://arstechnica.com/science/2014/05/win-at-rock-paper-scissors-by-knowing-thy-opponent/)


1st round:  picks randomly for the 1st turn then picks the choice that would have beat your last turn choice.

2nd and + round: random

There is no ending ;(.

I'll try finishing it after the jam.

Comments

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Hey there! I enjoy your game.
Just thought I'd share a random thought:
one of the main mechanics in my game was a real time learner based on a 'k-armed bandits' scenario. it's interesting to imagine implementing a similar technique for your game - assuming the player picks choices randomly but with a bias, you could learn the player's bias over time

That sounds awesome!!! I'm gonna look into it thanks for sharing!